using Cksoft.Unity; using System; namespace DllEapEntity { [Table("attachment")] public class Attachment:BaseEntity { ////自动产生代码开始&&此行不能删除 #region 自动产生代码 public Attachment() { base.EntityStatusID = 1; } [ColDetail(20,"Id",1,1,100,1,"a.Id","",1,1)] [Key] [Identity] public int Id { get; set; } [ColDetail(30,"PreId",1,1,100,1,"a.PreId","",1,1)] public int PreId { get; set; } [ColDetail(40,"FilePath",1,1,100,1,"a.FilePath","",1,1)] public string FilePath { get; set; } [ColDetail(60,"FileName",1,1,100,1,"a.FileName","",1,1)] public string FileName { get; set; } public override string GetSelectSql() { return string.Format($"select { GetQueryColSql()} from { GetQueryTabSql()}"); } public override string GetQueryColSql() { string sqlstr = "a.Id Id,a.PreId PreId,a.FilePath FilePath,a.FileName FileName,0 EntityStatusID"; return sqlstr; } public override string GetQueryTabSql() { string sqlstr=" attachment a "; return sqlstr; } public override string GetQuerySortSql() { return ""; } #endregion ////自动产生代码结束&&此行不能删除 } }