using Cksoft.Unity; using System; namespace DllEapEntity { [Table("announcement")] public class Announcement:BaseEntity { ////自动产生代码开始&&此行不能删除 #region 自动产生代码 public Announcement() { base.EntityStatusID = 1; } [ColDetail(10,"id",1,1,100,1,"a.id","",1,1)] [Key] [Identity] public int id { get; set; } [ColDetail(20,"系统公告标题",1,1,100,1,"a.title","",1,1)] public string title { get; set; } [ColDetail(30,"系统公告内容",1,1,100,1,"a.content","",1,1)] public string content { get; set; } public override string GetSelectSql() { return string.Format($"select { GetQueryColSql()} from { GetQueryTabSql()}"); } public override string GetQueryColSql() { string sqlstr = "a.id id,a.title title,a.content content,0 EntityStatusID"; return sqlstr; } public override string GetQueryTabSql() { string sqlstr=" announcement a "; return sqlstr; } public override string GetQuerySortSql() { return ""; } #endregion ////自动产生代码结束&&此行不能删除 } }