using Cksoft.Unity;
using System;
using System.Collections.Generic;
using System.Text;
namespace DllEapEntity.Mes
{
public class TotalInfo
{
///
/// ID
///
[Key]
[Identity]
public int Id { get; set; }
///
/// 日期
///
public DateTime? FDate { get; set; }
///
/// 班次
///
public string FClasses { get; set; }
///
/// 机型编号
///
public string MacModel { get; set; }
///
/// 机台编号
///
public string MacCode { get; set; }
///
/// 制程编号
///
public string PCode { get; set; }
///
/// 工作比例
///
public decimal? WorkPercent { get; set; } = 0;
///
/// 待料比例
///
public decimal? WaitPercent { get; set; } = 0;
///
/// 稼动率
///
public decimal? ThroughPut { get; set; } = 0;
///
/// 报警率
///
public decimal? AlertRate { get; set; } = 0;
///
/// 闲置率
///
public decimal? IdleRate { get; set; } = 0;
///
/// 停机次数
///
public int? StopCount { get; set; } = 0;
///
/// 备注
///
public string Remark { get; set; }
///
/// 录入人
///
public string reccode { get; set; }
///
/// 录入时间
///
public DateTime? rectime { get; set; }
///
/// 修改人
///
public string modcode { get; set; }
///
/// 修改时间
///
public DateTime? modtime { get; set; }
}
public class StatusCountDto
{
public string MacCode { get; set; }
public string MacModel { get; set; }
public string PCode { get; set; }
public int Count1 { get; set; }
}
}