using Cksoft.Unity; using System; using System.Collections.Generic; using System.Text; namespace DllEapEntity.Mes { public class TotalInfo { /// /// ID /// [Key] [Identity] public int Id { get; set; } /// /// 日期 /// public DateTime? FDate { get; set; } /// /// 班次 /// public string FClasses { get; set; } /// /// 机型编号 /// public string MacModel { get; set; } /// /// 机台编号 /// public string MacCode { get; set; } /// /// 制程编号 /// public string PCode { get; set; } /// /// 工作比例 /// public decimal? WorkPercent { get; set; } = 0; /// /// 待料比例 /// public decimal? WaitPercent { get; set; } = 0; /// /// 稼动率 /// public decimal? ThroughPut { get; set; } = 0; /// /// 报警率 /// public decimal? AlertRate { get; set; } = 0; /// /// 闲置率 /// public decimal? IdleRate { get; set; } = 0; /// /// 停机次数 /// public int? StopCount { get; set; } = 0; /// /// 备注 /// public string Remark { get; set; } /// /// 录入人 /// public string reccode { get; set; } /// /// 录入时间 /// public DateTime? rectime { get; set; } /// /// 修改人 /// public string modcode { get; set; } /// /// 修改时间 /// public DateTime? modtime { get; set; } } public class StatusCountDto { public string MacCode { get; set; } public string MacModel { get; set; } public string PCode { get; set; } public int Count1 { get; set; } } }