using Cksoft.Unity; using System; namespace DllEapEntity { [Table("machinechangedetail")] public class MachineChangeDetail:BaseEntity { ////自动产生代码开始&&此行不能删除 #region 自动产生代码 public MachineChangeDetail() { base.EntityStatusID = 1; } [ColDetail(10,"主键",1,1,100,1,"a.Id","",1,1)] [Key] [Identity] public int Id { get; set; } [ColDetail(20,"主表ID",1,1,100,1,"a.MstId","",1,1)] public int MstId { get; set; } [ColDetail(30,"操作类型(1 改机开始 -1 改机结束)",1,1,100,1,"a.Type","",1,1)] public int Type { get; set; } [ColDetail(40,"机种",1,1,100,1,"a.Recipe","",1,1)] public string Recipe { get; set; } [ColDetail(50,"操作时间",1,1,100,1,"a.Date","",1,1)] public DateTime Date { get; set; } public override string GetSelectSql() { return string.Format($"select { GetQueryColSql()} from { GetQueryTabSql()}"); } public override string GetQueryColSql() { string sqlstr = "a.Id Id,a.MstId MstId,a.Type Type,a.Recipe Recipe,a.Date Date,0 EntityStatusID"; return sqlstr; } public override string GetQueryTabSql() { string sqlstr=" machinechangedetail a "; return sqlstr; } public override string GetQuerySortSql() { return ""; } #endregion ////自动产生代码结束&&此行不能删除 } }