using Cksoft.Unity; using System; namespace DllEapEntity { [Table("noticehistory")] public class NoticeHistory:BaseEntity { ////自动产生代码开始&&此行不能删除 #region 自动产生代码 public NoticeHistory() { base.EntityStatusID = 1; } [ColDetail(10,"Id",1,1,100,1,"a.Id","",1,1)] [Key] [Identity] public int Id { get; set; } [ColDetail(20,"MacCode",1,1,100,1,"a.MacCode","",1,1)] public string MacCode { get; set; } [ColDetail(30,"RecTime",1,1,100,1,"a.RecTime","",1,1)] public DateTime RecTime { get; set; } public override string GetSelectSql() { return string.Format($"select { GetQueryColSql()} from { GetQueryTabSql()}"); } public override string GetQueryColSql() { string sqlstr = "a.Id Id,a.MacCode MacCode,a.RecTime RecTime,0 EntityStatusID"; return sqlstr; } public override string GetQueryTabSql() { string sqlstr=" noticehistory a "; return sqlstr; } public override string GetQuerySortSql() { return ""; } #endregion ////自动产生代码结束&&此行不能删除 } }