using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading; using System.IO; using Cksoft.Unity; namespace DllEapFileUpload { [Serializable] public class SocketEntity { ///// ///// 监听服务的IP地址 ///// //public string IpAddress { get; set; } ///// ///// 监听服务的端口号 ///// //public int IpPort { get; set; } ///// ///// 上传到服务器保持的目录路径 ///// //public string ServerUploadFile { get; set; } ///// ///// 需要从服务器下载的目录路径 ///// //public string ServerDownloadFile { get; set; } ///// ///// 消息 ///// //public string Msg { get; set; } //CheckStatus CheckStatus { get; set; } public string MacCode { get; set; } public string FileName { get; set; } public string UserId { get; set; } public string Remark { get; set; } public byte[] filebytes { get; set; } } //public enum CheckStatus //{ // Message=0,//消息 // DoFile=1//处理文件 //} }