using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.IO;
using Cksoft.Unity;
namespace DllEapFileUpload
{
[Serializable]
public class SocketEntity
{
/////
///// 监听服务的IP地址
/////
//public string IpAddress { get; set; }
/////
///// 监听服务的端口号
/////
//public int IpPort { get; set; }
/////
///// 上传到服务器保持的目录路径
/////
//public string ServerUploadFile { get; set; }
/////
///// 需要从服务器下载的目录路径
/////
//public string ServerDownloadFile { get; set; }
/////
///// 消息
/////
//public string Msg { get; set; }
//CheckStatus CheckStatus { get; set; }
public string MacCode { get; set; }
public string FileName { get; set; }
public string UserId { get; set; }
public string Remark { get; set; }
public byte[] filebytes { get; set; }
}
//public enum CheckStatus
//{
// Message=0,//消息
// DoFile=1//处理文件
//}
}