/******************************************************************
2 * 创 建 人: SamWang
3 * 创建时间: 2012-5-10 16:06
4 * 描 述:
5 * 移动控件但不改变大小
6 * 原 理:
7 * 版 本: V1.0
8 * 环 境: VS2010
9 ******************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace DragControl
{
public class MoveControl
{
#region Constructors
public MoveControl(Control ctrl)
{
currentControl = ctrl;
AddEvents();
}
#endregion
#region Fields
private Control currentControl; //传入的控件
private Point pPoint; //上个鼠标坐标
private Point cPoint; //当前鼠标坐标
FrameControl fc;//边框控件
#endregion
#region Properties
#endregion
#region Methods
///
/// 挂载事件
///
private void AddEvents()
{
currentControl.MouseClick += new MouseEventHandler(MouseClick);
currentControl.MouseDown += new MouseEventHandler(MouseDown);
currentControl.MouseMove += new MouseEventHandler(MouseMove);
currentControl.MouseUp += new MouseEventHandler(MouseUp);
}
///
/// 绘制拖拉时的黑色边框
///
public static void DrawDragBound(Control ctrl)
{
ctrl.Refresh();
Graphics g = ctrl.CreateGraphics();
int width = ctrl.Width;
int height = ctrl.Height;
Point[] ps = new Point[5]{new Point(0,0),new Point(width -1,0),
new Point(width -1,height -1),new Point(0,height-1),new Point(0,0)};
g.DrawLines(new Pen(Color.Black), ps);
}
#endregion
#region Events
///
/// 鼠标单击事件:用来显示边框
///
///
///
protected void MouseClick(object sender, MouseEventArgs e)
{
this.currentControl.Parent.Refresh();//刷新父容器,清除掉其他控件的边框
this.currentControl.BringToFront();
fc = new FrameControl(this.currentControl);
this.currentControl.Parent.Controls.Add(fc);
fc.Visible = true;
fc.Draw();
}
///
/// 鼠标按下事件:记录当前鼠标相对窗体的坐标
///
void MouseDown(object sender, MouseEventArgs e)
{
pPoint = Cursor.Position;
}
///
/// 鼠标移动事件:让控件跟着鼠标移动
///
void MouseMove(object sender, MouseEventArgs e)
{
Cursor.Current = Cursors.SizeAll; //当鼠标处于控件内部时,显示光标样式为SizeAll
//当鼠标左键按下时才触发
if (e.Button == MouseButtons.Left)
{
MoveControl.DrawDragBound(this.currentControl);
if(fc != null ) fc.Visible = false; //先隐藏
cPoint = Cursor.Position;//获得当前鼠标位置
int x = cPoint.X - pPoint.X;
int y = cPoint.Y - pPoint.Y;
currentControl.Location = new Point(currentControl.Location.X + x, currentControl.Location.Y + y);
pPoint = cPoint;
}
}
///
/// 鼠标弹起事件:让自定义的边框出现
///
void MouseUp(object sender, MouseEventArgs e)
{
this.currentControl.Refresh();
if (fc != null)
{
fc.Visible = true;
fc.Draw();
}
}
#endregion
}
}
/******************************************************************
2 * 创 建 人: SamWang
3 * 创建时间: 2012-5-10 17:00
4 * 描 述:
5 * 在控件外部加上边框,用于拖拉,以改变内部控件的大小
6 * 原 理:
7 * 版 本: V1.0
8 * 环 境: VS2010
9 ******************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace DragControl
{
public class FrameControl : UserControl
{
#region Constructors
///
/// 构造函数
///
public FrameControl(Control ctrl)
{
baseControl = ctrl;
AddEvents();
CreateBounds();
}
#endregion
#region Fields
const int Band = 6; //调整大小的响应边框
private int MinWidth = 20; //最小宽度
private int MinHeight = 20;//最小高度
Size square = new Size(Band, Band);//小矩形大小
Control baseControl; //基础控件,即被包围的控件
Rectangle[] smallRects = new Rectangle[8];//边框中的八个小圆圈
Rectangle[] sideRects = new Rectangle[4];//四条边框,用来做响应区域
Point[] linePoints = new Point[5];//四条边,用于画虚线
Graphics g; //画图板
Rectangle ControlRect; //控件包含边框的区域
private Point pPoint; //上个鼠标坐标
private Point cPoint; //当前鼠标坐标
private MousePosOnCtrl mpoc;
#endregion
#region Properties
///
/// 鼠标在控件中位置
///
enum MousePosOnCtrl
{
NONE = 0,
TOP = 1,
RIGHT = 2,
BOTTOM = 3,
LEFT = 4,
TOPLEFT = 5,
TOPRIGHT = 6,
BOTTOMLEFT = 7,
BOTTOMRIGHT = 8,
}
#endregion
#region Methods
///
/// 加载事件
///
private void AddEvents()
{
this.Name = "FrameControl" + baseControl.Name;
this.MouseDown += new MouseEventHandler(FrameControl_MouseDown);
this.MouseMove += new MouseEventHandler(FrameControl_MouseMove);
this.MouseUp += new MouseEventHandler(FrameControl_MouseUp);
}
#region 创建边框
///
/// 建立控件可视区域
///
private void CreateBounds()
{
//创建边界
int X = baseControl.Bounds.X - square.Width - 1;
int Y = baseControl.Bounds.Y - square.Height - 1;
int Height = baseControl.Bounds.Height + (square.Height * 2) + 2;
int Width = baseControl.Bounds.Width + (square.Width * 2) + 2;
this.Bounds = new Rectangle(X, Y, Width, Height);
this.BringToFront();
SetRectangles();
//设置可视区域
this.Region = new Region(BuildFrame());
g = this.CreateGraphics();
}
///
/// 设置定义8个小矩形的范围
///
void SetRectangles()
{
//左上
smallRects[0] = new Rectangle(new Point(0, 0), square);
//右上
smallRects[1] = new Rectangle(new Point(this.Width - square.Width - 1, 0), square);
//左下
smallRects[2] = new Rectangle(new Point(0, this.Height - square.Height - 1), square);
//右下
smallRects[3] = new Rectangle(new Point(this.Width - square.Width - 1, this.Height - square.Height - 1), square);
//上中
smallRects[4] = new Rectangle(new Point(this.Width / 2 - 1, 0), square);
//下中
smallRects[5] = new Rectangle(new Point(this.Width / 2 - 1, this.Height - square.Height - 1), square);
//左中
smallRects[6] = new Rectangle(new Point(0, this.Height / 2 - 1), square);
//右中
smallRects[7] = new Rectangle(new Point(square.Width + baseControl.Width + 1, this.Height / 2 - 1), square);
//四条边线
//左上
linePoints[0] = new Point(square.Width / 2, square.Height / 2);
//右上
linePoints[1] = new Point(this.Width - square.Width / 2 - 1, square.Height / 2);
//右下
linePoints[2] = new Point(this.Width - square.Width / 2 - 1, this.Height - square.Height / 2);
//左下
linePoints[3] = new Point(square.Width / 2, this.Height - square.Height / 2 - 1);
//左上
linePoints[4] = new Point(square.Width / 2, square.Height / 2);
//整个包括周围边框的范围
ControlRect = new Rectangle(new Point(0, 0), this.Bounds.Size);
}
///
/// 设置边框控件可视区域
///
///
private GraphicsPath BuildFrame()
{
GraphicsPath path = new GraphicsPath();
//上边框
sideRects[0] = new Rectangle(0, 0, this.Width - square.Width - 1, square.Height + 1);
//左边框
sideRects[1] = new Rectangle(0, square.Height + 1, square.Width + 1, this.Height - square.Height - 1);
//下边框
sideRects[2] = new Rectangle(square.Width + 1, this.Height - square.Height - 1, this.Width - square.Width - 1, square.Height + 1);
//右边框
sideRects[3] = new Rectangle(this.Width - square.Width - 1, 0, square.Width + 1, this.Height - square.Height - 1);
path.AddRectangle(sideRects[0]);
path.AddRectangle(sideRects[1]);
path.AddRectangle(sideRects[2]);
path.AddRectangle(sideRects[3]);
return path;
}
#endregion
///
/// 绘图
///
public void Draw()
{
this.BringToFront();
//g.FillRectangles(Brushes.LightGray, sideRects); //填充四条边框的内部
Pen pen = new Pen(Color.Black);
pen.DashStyle = DashStyle.Dot;//设置为虚线,用虚线画四边,模拟微软效果
g.DrawLines(pen, linePoints);//绘制四条边线
g.FillRectangles(Brushes.White, smallRects); //填充8个小矩形的内部
foreach (Rectangle smallRect in smallRects)
{
g.DrawEllipse(Pens.Black, smallRect); //绘制8个小椭圆
}
//g.DrawRectangles(Pens.Black, smallRects); //绘制8个小矩形的黑色边线
}
///
/// 设置光标状态
///
public bool SetCursorShape(int x, int y)
{
Point point = new Point(x, y);
if (!ControlRect.Contains(point))
{
Cursor.Current = Cursors.Arrow;
return false;
}
else if (smallRects[0].Contains(point))
{
Cursor.Current = Cursors.SizeNWSE;
mpoc = MousePosOnCtrl.TOPLEFT;
}
else if (smallRects[1].Contains(point))
{
Cursor.Current = Cursors.SizeNESW;
mpoc = MousePosOnCtrl.TOPRIGHT;
}
else if (smallRects[2].Contains(point))
{
Cursor.Current = Cursors.SizeNESW;
mpoc = MousePosOnCtrl.BOTTOMLEFT;
}
else if (smallRects[3].Contains(point))
{
Cursor.Current = Cursors.SizeNWSE;
mpoc = MousePosOnCtrl.BOTTOMRIGHT;
}
else if (sideRects[0].Contains(point))
{
Cursor.Current = Cursors.SizeNS;
mpoc = MousePosOnCtrl.TOP;
}
else if (sideRects[1].Contains(point))
{
Cursor.Current = Cursors.SizeWE;
mpoc = MousePosOnCtrl.LEFT;
}
else if (sideRects[2].Contains(point))
{
Cursor.Current = Cursors.SizeNS;
mpoc = MousePosOnCtrl.BOTTOM;
}
else if (sideRects[3].Contains(point))
{
Cursor.Current = Cursors.SizeWE;
mpoc = MousePosOnCtrl.RIGHT;
}
else
{
Cursor.Current = Cursors.Arrow;
}
return true;
}
///
/// 控件移动
///
private void ControlMove()
{
cPoint = Cursor.Position;
int x = cPoint.X - pPoint.X;
int y = cPoint.Y - pPoint.Y;
switch (this.mpoc)
{
case MousePosOnCtrl.TOP:
if (baseControl.Height - y > MinHeight)
{
baseControl.Top += y;
baseControl.Height -= y;
}
else
{
baseControl.Top -= MinHeight - baseControl.Height;
baseControl.Height = MinHeight;
}
break;
case MousePosOnCtrl.BOTTOM:
if (baseControl.Height + y > MinHeight)
{
baseControl.Height += y;
}
else
{
baseControl.Height = MinHeight;
}
break;
case MousePosOnCtrl.LEFT:
if (baseControl.Width - x > MinWidth)
{
baseControl.Left += x;
baseControl.Width -= x;
}
else
{
baseControl.Left -= MinWidth - baseControl.Width;
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.RIGHT:
if (baseControl.Width + x > MinWidth)
{
baseControl.Width += x;
}
else
{
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.TOPLEFT:
if (baseControl.Height - y > MinHeight)
{
baseControl.Top += y;
baseControl.Height -= y;
}
else
{
baseControl.Top -= MinHeight - baseControl.Height;
baseControl.Height = MinHeight;
}
if (baseControl.Width - x > MinWidth)
{
baseControl.Left += x;
baseControl.Width -= x;
}
else
{
baseControl.Left -= MinWidth - baseControl.Width;
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.TOPRIGHT:
if (baseControl.Height - y > MinHeight)
{
baseControl.Top += y;
baseControl.Height -= y;
}
else
{
baseControl.Top -= MinHeight - baseControl.Height;
baseControl.Height = MinHeight;
}
if (baseControl.Width + x > MinWidth)
{
baseControl.Width += x;
}
else
{
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.BOTTOMLEFT:
if (baseControl.Height + y > MinHeight)
{
baseControl.Height += y;
}
else
{
baseControl.Height = MinHeight;
}
if (baseControl.Width - x > MinWidth)
{
baseControl.Left += x;
baseControl.Width -= x;
}
else
{
baseControl.Left -= MinWidth - baseControl.Width;
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.BOTTOMRIGHT:
if (baseControl.Height + y > MinHeight)
{
baseControl.Height += y;
}
else
{
baseControl.Height = MinHeight;
}
if (baseControl.Width + x > MinWidth)
{
baseControl.Width += x;
}
else
{
baseControl.Width = MinWidth;
}
break;
}
pPoint = Cursor.Position;
}
#endregion
#region Events
///
/// 鼠标按下事件:记录当前鼠标相对窗体的坐标
///
void FrameControl_MouseDown(object sender, MouseEventArgs e)
{
pPoint = Cursor.Position;
}
///
/// 鼠标移动事件:让控件跟着鼠标移动
///
void FrameControl_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
this.Visible = false;
MoveControl.DrawDragBound(baseControl);
ControlMove();
}
else
{
this.Visible = true;
SetCursorShape(e.X, e.Y); //更新鼠标指针样式
}
}
///
/// 鼠标弹起事件:让自定义的边框出现
///
void FrameControl_MouseUp(object sender, MouseEventArgs e)
{
this.baseControl.Refresh(); //刷掉黑色边框
this.Visible = true;
CreateBounds();
Draw();
}
#endregion
}
}