using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DllXqManager { public class FrameControl : UserControl { #region Constructors /// /// 构造函数 /// public FrameControl(Control ctrl) { baseControl = ctrl; AddEvents(); CreateBounds(); } #endregion #region Fields const int Band = 6; //调整大小的响应边框 private int MinWidth = 20; //最小宽度 private int MinHeight = 20;//最小高度 Size square = new Size(Band, Band);//小矩形大小 public Control baseControl; //基础控件,即被包围的控件 Rectangle[] smallRects = new Rectangle[8];//边框中的八个小圆圈 Rectangle[] sideRects = new Rectangle[4];//四条边框,用来做响应区域 Point[] linePoints = new Point[5];//四条边,用于画虚线 Graphics g; //画图板 Rectangle ControlRect; //控件包含边框的区域 private Point pPoint; //上个鼠标坐标 private Point cPoint; //当前鼠标坐标 private MousePosOnCtrl mpoc; #endregion #region Properties /// /// 鼠标在控件中位置 /// enum MousePosOnCtrl { NONE = 0, TOP = 1, RIGHT = 2, BOTTOM = 3, LEFT = 4, TOPLEFT = 5, TOPRIGHT = 6, BOTTOMLEFT = 7, BOTTOMRIGHT = 8, } #endregion #region Methods /// /// 加载事件 /// private void AddEvents() { this.Name = "FrameControl" + baseControl.Name; this.MouseDown += new MouseEventHandler(FrameControl_MouseDown); this.MouseMove += new MouseEventHandler(FrameControl_MouseMove); this.MouseUp += new MouseEventHandler(FrameControl_MouseUp); } #region 创建边框 /// /// 建立控件可视区域 /// private void CreateBounds() { //创建边界 int X = baseControl.Bounds.X - square.Width - 1; int Y = baseControl.Bounds.Y - square.Height - 1; int Height = baseControl.Bounds.Height + (square.Height * 2) + 2; int Width = baseControl.Bounds.Width + (square.Width * 2) + 2; this.Bounds = new Rectangle(X, Y, Width, Height); this.BringToFront(); SetRectangles(); //设置可视区域 this.Region = new Region(BuildFrame()); g = this.CreateGraphics(); } /// /// 设置定义8个小矩形的范围 /// void SetRectangles() { //左上 smallRects[0] = new Rectangle(new Point(0, 0), square); //右上 smallRects[1] = new Rectangle(new Point(this.Width - square.Width - 1, 0), square); //左下 smallRects[2] = new Rectangle(new Point(0, this.Height - square.Height - 1), square); //右下 smallRects[3] = new Rectangle(new Point(this.Width - square.Width - 1, this.Height - square.Height - 1), square); //上中 smallRects[4] = new Rectangle(new Point(this.Width / 2 - 1, 0), square); //下中 smallRects[5] = new Rectangle(new Point(this.Width / 2 - 1, this.Height - square.Height - 1), square); //左中 smallRects[6] = new Rectangle(new Point(0, this.Height / 2 - 1), square); //右中 smallRects[7] = new Rectangle(new Point(square.Width + baseControl.Width + 1, this.Height / 2 - 1), square); //四条边线 //左上 linePoints[0] = new Point(square.Width / 2, square.Height / 2); //右上 linePoints[1] = new Point(this.Width - square.Width / 2 - 1, square.Height / 2); //右下 linePoints[2] = new Point(this.Width - square.Width / 2 - 1, this.Height - square.Height / 2); //左下 linePoints[3] = new Point(square.Width / 2, this.Height - square.Height / 2 - 1); //左上 linePoints[4] = new Point(square.Width / 2, square.Height / 2); //整个包括周围边框的范围 ControlRect = new Rectangle(new Point(0, 0), this.Bounds.Size); } /// /// 设置边框控件可视区域 /// /// private GraphicsPath BuildFrame() { GraphicsPath path = new GraphicsPath(); //上边框 sideRects[0] = new Rectangle(0, 0, this.Width - square.Width - 1, square.Height + 1); //左边框 sideRects[1] = new Rectangle(0, square.Height + 1, square.Width + 1, this.Height - square.Height - 1); //下边框 sideRects[2] = new Rectangle(square.Width + 1, this.Height - square.Height - 1, this.Width - square.Width - 1, square.Height + 1); //右边框 sideRects[3] = new Rectangle(this.Width - square.Width - 1, 0, square.Width + 1, this.Height - square.Height - 1); path.AddRectangle(sideRects[0]); path.AddRectangle(sideRects[1]); path.AddRectangle(sideRects[2]); path.AddRectangle(sideRects[3]); return path; } #endregion /// /// 绘图 /// public void Draw() { this.BringToFront(); //g.FillRectangles(Brushes.LightGray, sideRects); //填充四条边框的内部 Pen pen = new Pen(Color.Black); pen.DashStyle = DashStyle.Dot;//设置为虚线,用虚线画四边,模拟微软效果 g.DrawLines(pen, linePoints);//绘制四条边线 g.FillRectangles(Brushes.White, smallRects); //填充8个小矩形的内部 foreach (Rectangle smallRect in smallRects) { g.DrawEllipse(Pens.Black, smallRect); //绘制8个小椭圆 } //g.DrawRectangles(Pens.Black, smallRects); //绘制8个小矩形的黑色边线 } /// /// 设置光标状态 /// public bool SetCursorShape(int x, int y) { Point point = new Point(x, y); if (!ControlRect.Contains(point)) { Cursor.Current = Cursors.Arrow; return false; } else if (smallRects[0].Contains(point)) { Cursor.Current = Cursors.SizeNWSE; mpoc = MousePosOnCtrl.TOPLEFT; } else if (smallRects[1].Contains(point)) { Cursor.Current = Cursors.SizeNESW; mpoc = MousePosOnCtrl.TOPRIGHT; } else if (smallRects[2].Contains(point)) { Cursor.Current = Cursors.SizeNESW; mpoc = MousePosOnCtrl.BOTTOMLEFT; } else if (smallRects[3].Contains(point)) { Cursor.Current = Cursors.SizeNWSE; mpoc = MousePosOnCtrl.BOTTOMRIGHT; } else if (sideRects[0].Contains(point)) { Cursor.Current = Cursors.SizeNS; mpoc = MousePosOnCtrl.TOP; } else if (sideRects[1].Contains(point)) { Cursor.Current = Cursors.SizeWE; mpoc = MousePosOnCtrl.LEFT; } else if (sideRects[2].Contains(point)) { Cursor.Current = Cursors.SizeNS; mpoc = MousePosOnCtrl.BOTTOM; } else if (sideRects[3].Contains(point)) { Cursor.Current = Cursors.SizeWE; mpoc = MousePosOnCtrl.RIGHT; } else { Cursor.Current = Cursors.Arrow; } return true; } /// /// 控件移动 /// private void ControlMove() { cPoint = Cursor.Position; int x = cPoint.X - pPoint.X; int y = cPoint.Y - pPoint.Y; switch (this.mpoc) { case MousePosOnCtrl.TOP: if (baseControl.Height - y > MinHeight) { baseControl.Top += y; baseControl.Height -= y; } else { baseControl.Top -= MinHeight - baseControl.Height; baseControl.Height = MinHeight; } break; case MousePosOnCtrl.BOTTOM: if (baseControl.Height + y > MinHeight) { baseControl.Height += y; } else { baseControl.Height = MinHeight; } break; case MousePosOnCtrl.LEFT: if (baseControl.Width - x > MinWidth) { baseControl.Left += x; baseControl.Width -= x; } else { baseControl.Left -= MinWidth - baseControl.Width; baseControl.Width = MinWidth; } break; case MousePosOnCtrl.RIGHT: if (baseControl.Width + x > MinWidth) { baseControl.Width += x; } else { baseControl.Width = MinWidth; } break; case MousePosOnCtrl.TOPLEFT: if (baseControl.Height - y > MinHeight) { baseControl.Top += y; baseControl.Height -= y; } else { baseControl.Top -= MinHeight - baseControl.Height; baseControl.Height = MinHeight; } if (baseControl.Width - x > MinWidth) { baseControl.Left += x; baseControl.Width -= x; } else { baseControl.Left -= MinWidth - baseControl.Width; baseControl.Width = MinWidth; } break; case MousePosOnCtrl.TOPRIGHT: if (baseControl.Height - y > MinHeight) { baseControl.Top += y; baseControl.Height -= y; } else { baseControl.Top -= MinHeight - baseControl.Height; baseControl.Height = MinHeight; } if (baseControl.Width + x > MinWidth) { baseControl.Width += x; } else { baseControl.Width = MinWidth; } break; case MousePosOnCtrl.BOTTOMLEFT: if (baseControl.Height + y > MinHeight) { baseControl.Height += y; } else { baseControl.Height = MinHeight; } if (baseControl.Width - x > MinWidth) { baseControl.Left += x; baseControl.Width -= x; } else { baseControl.Left -= MinWidth - baseControl.Width; baseControl.Width = MinWidth; } break; case MousePosOnCtrl.BOTTOMRIGHT: if (baseControl.Height + y > MinHeight) { baseControl.Height += y; } else { baseControl.Height = MinHeight; } if (baseControl.Width + x > MinWidth) { baseControl.Width += x; } else { baseControl.Width = MinWidth; } break; } pPoint = Cursor.Position; } #endregion #region Events /// /// 鼠标按下事件:记录当前鼠标相对窗体的坐标 /// void FrameControl_MouseDown(object sender, MouseEventArgs e) { pPoint = Cursor.Position; SetCursorShape(e.X, e.Y); //更新鼠标指针样式 } /// /// 鼠标移动事件:让控件跟着鼠标移动 /// void FrameControl_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { this.Visible = false; MoveControl.DrawDragBound(baseControl); ControlMove(); } else { this.Visible = true; SetCursorShape(e.X, e.Y); //更新鼠标指针样式 } } /// /// 鼠标弹起事件:让自定义的边框出现 /// void FrameControl_MouseUp(object sender, MouseEventArgs e) { this.baseControl.Refresh(); //刷掉黑色边框 this.Visible = true; CreateBounds(); Draw(); MoveControl.ClearFrameControl(); MoveControl.AddFrameControl(); } #endregion private void InitializeComponent() { this.SuspendLayout(); // // FrameControl // this.Name = "FrameControl"; this.Size = new System.Drawing.Size(165, 145); this.ResumeLayout(false); } } }