SocketEntity.cs 1.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Net;
  6. using System.Net.Sockets;
  7. using System.Threading;
  8. using System.IO;
  9. using Cksoft.Unity;
  10. namespace DllEapFileUpload
  11. {
  12. [Serializable]
  13. public class SocketEntity
  14. {
  15. ///// <summary>
  16. ///// 监听服务的IP地址
  17. ///// </summary>
  18. //public string IpAddress { get; set; }
  19. ///// <summary>
  20. ///// 监听服务的端口号
  21. ///// </summary>
  22. //public int IpPort { get; set; }
  23. ///// <summary>
  24. ///// 上传到服务器保持的目录路径
  25. ///// </summary>
  26. //public string ServerUploadFile { get; set; }
  27. ///// <summary>
  28. ///// 需要从服务器下载的目录路径
  29. ///// </summary>
  30. //public string ServerDownloadFile { get; set; }
  31. ///// <summary>
  32. ///// 消息
  33. ///// </summary>
  34. //public string Msg { get; set; }
  35. //CheckStatus CheckStatus { get; set; }
  36. public string MacCode { get; set; }
  37. public string FileName { get; set; }
  38. public string UserId { get; set; }
  39. public string Remark { get; set; }
  40. public byte[] filebytes { get; set; }
  41. }
  42. //public enum CheckStatus
  43. //{
  44. // Message=0,//消息
  45. // DoFile=1//处理文件
  46. //}
  47. }