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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Net;
- using System.Net.Sockets;
- using System.Threading;
- using System.IO;
- using Cksoft.Unity;
- namespace DllEapFileUpload
- {
- [Serializable]
- public class SocketEntity
- {
- ///// <summary>
- ///// 监听服务的IP地址
- ///// </summary>
- //public string IpAddress { get; set; }
- ///// <summary>
- ///// 监听服务的端口号
- ///// </summary>
- //public int IpPort { get; set; }
- ///// <summary>
- ///// 上传到服务器保持的目录路径
- ///// </summary>
- //public string ServerUploadFile { get; set; }
- ///// <summary>
- ///// 需要从服务器下载的目录路径
- ///// </summary>
- //public string ServerDownloadFile { get; set; }
- ///// <summary>
- ///// 消息
- ///// </summary>
- //public string Msg { get; set; }
- //CheckStatus CheckStatus { get; set; }
- public string MacCode { get; set; }
- public string FileName { get; set; }
- public string UserId { get; set; }
- public string Remark { get; set; }
- public byte[] filebytes { get; set; }
- }
- //public enum CheckStatus
- //{
- // Message=0,//消息
- // DoFile=1//处理文件
- //}
- }
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