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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Drawing.Drawing2D;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows.Forms;
- namespace DllXqManager
- {
- public class FrameControl : UserControl
- {
- #region Constructors
- /// <summary>
- /// 构造函数
- /// </summary>
- public FrameControl(Control ctrl)
- {
- baseControl = ctrl;
- AddEvents();
- CreateBounds();
- }
- #endregion
- #region Fields
- const int Band = 6; //调整大小的响应边框
- private int MinWidth = 20; //最小宽度
- private int MinHeight = 20;//最小高度
- Size square = new Size(Band, Band);//小矩形大小
- public Control baseControl; //基础控件,即被包围的控件
- Rectangle[] smallRects = new Rectangle[8];//边框中的八个小圆圈
- Rectangle[] sideRects = new Rectangle[4];//四条边框,用来做响应区域
- Point[] linePoints = new Point[5];//四条边,用于画虚线
- Graphics g; //画图板
- Rectangle ControlRect; //控件包含边框的区域
- private Point pPoint; //上个鼠标坐标
- private Point cPoint; //当前鼠标坐标
- private MousePosOnCtrl mpoc;
- #endregion
-
- #region Properties
- /// <summary>
- /// 鼠标在控件中位置
- /// </summary>
- enum MousePosOnCtrl
- {
- NONE = 0,
- TOP = 1,
- RIGHT = 2,
- BOTTOM = 3,
- LEFT = 4,
- TOPLEFT = 5,
- TOPRIGHT = 6,
- BOTTOMLEFT = 7,
- BOTTOMRIGHT = 8,
- }
- #endregion
- #region Methods
- /// <summary>
- /// 加载事件
- /// </summary>
- private void AddEvents()
- {
- this.Name = "FrameControl" + baseControl.Name;
- this.MouseDown += new MouseEventHandler(FrameControl_MouseDown);
- this.MouseMove += new MouseEventHandler(FrameControl_MouseMove);
- this.MouseUp += new MouseEventHandler(FrameControl_MouseUp);
- }
- #region 创建边框
- /// <summary>
- /// 建立控件可视区域
- /// </summary>
- private void CreateBounds()
- {
- //创建边界
- int X = baseControl.Bounds.X - square.Width - 1;
- int Y = baseControl.Bounds.Y - square.Height - 1;
- int Height = baseControl.Bounds.Height + (square.Height * 2) + 2;
- int Width = baseControl.Bounds.Width + (square.Width * 2) + 2;
- this.Bounds = new Rectangle(X, Y, Width, Height);
- this.BringToFront();
- SetRectangles();
- //设置可视区域
- this.Region = new Region(BuildFrame());
- g = this.CreateGraphics();
- }
- /// <summary>
- /// 设置定义8个小矩形的范围
- /// </summary>
- void SetRectangles()
- {
- //左上
- smallRects[0] = new Rectangle(new Point(0, 0), square);
- //右上
- smallRects[1] = new Rectangle(new Point(this.Width - square.Width - 1, 0), square);
- //左下
- smallRects[2] = new Rectangle(new Point(0, this.Height - square.Height - 1), square);
- //右下
- smallRects[3] = new Rectangle(new Point(this.Width - square.Width - 1, this.Height - square.Height - 1), square);
- //上中
- smallRects[4] = new Rectangle(new Point(this.Width / 2 - 1, 0), square);
- //下中
- smallRects[5] = new Rectangle(new Point(this.Width / 2 - 1, this.Height - square.Height - 1), square);
- //左中
- smallRects[6] = new Rectangle(new Point(0, this.Height / 2 - 1), square);
- //右中
- smallRects[7] = new Rectangle(new Point(square.Width + baseControl.Width + 1, this.Height / 2 - 1), square);
- //四条边线
- //左上
- linePoints[0] = new Point(square.Width / 2, square.Height / 2);
- //右上
- linePoints[1] = new Point(this.Width - square.Width / 2 - 1, square.Height / 2);
- //右下
- linePoints[2] = new Point(this.Width - square.Width / 2 - 1, this.Height - square.Height / 2);
- //左下
- linePoints[3] = new Point(square.Width / 2, this.Height - square.Height / 2 - 1);
- //左上
- linePoints[4] = new Point(square.Width / 2, square.Height / 2);
- //整个包括周围边框的范围
- ControlRect = new Rectangle(new Point(0, 0), this.Bounds.Size);
- }
- /// <summary>
- /// 设置边框控件可视区域
- /// </summary>
- /// <returns></returns>
- private GraphicsPath BuildFrame()
- {
- GraphicsPath path = new GraphicsPath();
- //上边框
- sideRects[0] = new Rectangle(0, 0, this.Width - square.Width - 1, square.Height + 1);
- //左边框
- sideRects[1] = new Rectangle(0, square.Height + 1, square.Width + 1, this.Height - square.Height - 1);
- //下边框
- sideRects[2] = new Rectangle(square.Width + 1, this.Height - square.Height - 1, this.Width - square.Width - 1, square.Height + 1);
- //右边框
- sideRects[3] = new Rectangle(this.Width - square.Width - 1, 0, square.Width + 1, this.Height - square.Height - 1);
- path.AddRectangle(sideRects[0]);
- path.AddRectangle(sideRects[1]);
- path.AddRectangle(sideRects[2]);
- path.AddRectangle(sideRects[3]);
- return path;
- }
- #endregion
- /// <summary>
- /// 绘图
- /// </summary>
- public void Draw()
- {
- this.BringToFront();
- //g.FillRectangles(Brushes.LightGray, sideRects); //填充四条边框的内部
- Pen pen = new Pen(Color.Black);
- pen.DashStyle = DashStyle.Dot;//设置为虚线,用虚线画四边,模拟微软效果
- g.DrawLines(pen, linePoints);//绘制四条边线
- g.FillRectangles(Brushes.White, smallRects); //填充8个小矩形的内部
- foreach (Rectangle smallRect in smallRects)
- {
- g.DrawEllipse(Pens.Black, smallRect); //绘制8个小椭圆
- }
- //g.DrawRectangles(Pens.Black, smallRects); //绘制8个小矩形的黑色边线
- }
- /// <summary>
- /// 设置光标状态
- /// </summary>
- public bool SetCursorShape(int x, int y)
- {
- Point point = new Point(x, y);
- if (!ControlRect.Contains(point))
- {
- Cursor.Current = Cursors.Arrow;
- return false;
- }
- else if (smallRects[0].Contains(point))
- {
- Cursor.Current = Cursors.SizeNWSE;
- mpoc = MousePosOnCtrl.TOPLEFT;
- }
- else if (smallRects[1].Contains(point))
- {
- Cursor.Current = Cursors.SizeNESW;
- mpoc = MousePosOnCtrl.TOPRIGHT;
- }
- else if (smallRects[2].Contains(point))
- {
- Cursor.Current = Cursors.SizeNESW;
- mpoc = MousePosOnCtrl.BOTTOMLEFT;
- }
- else if (smallRects[3].Contains(point))
- {
- Cursor.Current = Cursors.SizeNWSE;
- mpoc = MousePosOnCtrl.BOTTOMRIGHT;
- }
- else if (sideRects[0].Contains(point))
- {
- Cursor.Current = Cursors.SizeNS;
- mpoc = MousePosOnCtrl.TOP;
- }
- else if (sideRects[1].Contains(point))
- {
- Cursor.Current = Cursors.SizeWE;
- mpoc = MousePosOnCtrl.LEFT;
- }
- else if (sideRects[2].Contains(point))
- {
- Cursor.Current = Cursors.SizeNS;
- mpoc = MousePosOnCtrl.BOTTOM;
- }
- else if (sideRects[3].Contains(point))
- {
- Cursor.Current = Cursors.SizeWE;
- mpoc = MousePosOnCtrl.RIGHT;
- }
- else
- {
- Cursor.Current = Cursors.Arrow;
- }
- return true;
- }
- /// <summary>
- /// 控件移动
- /// </summary>
- private void ControlMove()
- {
- cPoint = Cursor.Position;
- int x = cPoint.X - pPoint.X;
- int y = cPoint.Y - pPoint.Y;
- switch (this.mpoc)
- {
- case MousePosOnCtrl.TOP:
- if (baseControl.Height - y > MinHeight)
- {
- baseControl.Top += y;
- baseControl.Height -= y;
- }
- else
- {
- baseControl.Top -= MinHeight - baseControl.Height;
- baseControl.Height = MinHeight;
- }
- break;
- case MousePosOnCtrl.BOTTOM:
- if (baseControl.Height + y > MinHeight)
- {
- baseControl.Height += y;
- }
- else
- {
- baseControl.Height = MinHeight;
- }
- break;
- case MousePosOnCtrl.LEFT:
- if (baseControl.Width - x > MinWidth)
- {
- baseControl.Left += x;
- baseControl.Width -= x;
- }
- else
- {
- baseControl.Left -= MinWidth - baseControl.Width;
- baseControl.Width = MinWidth;
- }
- break;
- case MousePosOnCtrl.RIGHT:
- if (baseControl.Width + x > MinWidth)
- {
- baseControl.Width += x;
- }
- else
- {
- baseControl.Width = MinWidth;
- }
- break;
- case MousePosOnCtrl.TOPLEFT:
- if (baseControl.Height - y > MinHeight)
- {
- baseControl.Top += y;
- baseControl.Height -= y;
- }
- else
- {
- baseControl.Top -= MinHeight - baseControl.Height;
- baseControl.Height = MinHeight;
- }
- if (baseControl.Width - x > MinWidth)
- {
- baseControl.Left += x;
- baseControl.Width -= x;
- }
- else
- {
- baseControl.Left -= MinWidth - baseControl.Width;
- baseControl.Width = MinWidth;
- }
- break;
- case MousePosOnCtrl.TOPRIGHT:
- if (baseControl.Height - y > MinHeight)
- {
- baseControl.Top += y;
- baseControl.Height -= y;
- }
- else
- {
- baseControl.Top -= MinHeight - baseControl.Height;
- baseControl.Height = MinHeight;
- }
- if (baseControl.Width + x > MinWidth)
- {
- baseControl.Width += x;
- }
- else
- {
- baseControl.Width = MinWidth;
- }
- break;
- case MousePosOnCtrl.BOTTOMLEFT:
- if (baseControl.Height + y > MinHeight)
- {
- baseControl.Height += y;
- }
- else
- {
- baseControl.Height = MinHeight;
- }
- if (baseControl.Width - x > MinWidth)
- {
- baseControl.Left += x;
- baseControl.Width -= x;
- }
- else
- {
- baseControl.Left -= MinWidth - baseControl.Width;
- baseControl.Width = MinWidth;
- }
- break;
- case MousePosOnCtrl.BOTTOMRIGHT:
- if (baseControl.Height + y > MinHeight)
- {
- baseControl.Height += y;
- }
- else
- {
- baseControl.Height = MinHeight;
- }
- if (baseControl.Width + x > MinWidth)
- {
- baseControl.Width += x;
- }
- else
- {
- baseControl.Width = MinWidth;
- }
- break;
- }
- pPoint = Cursor.Position;
- }
- #endregion
- #region Events
- /// <summary>
- /// 鼠标按下事件:记录当前鼠标相对窗体的坐标
- /// </summary>
- void FrameControl_MouseDown(object sender, MouseEventArgs e)
- {
- pPoint = Cursor.Position;
- SetCursorShape(e.X, e.Y); //更新鼠标指针样式
- }
- /// <summary>
- /// 鼠标移动事件:让控件跟着鼠标移动
- /// </summary>
- void FrameControl_MouseMove(object sender, MouseEventArgs e)
- {
- if (e.Button == MouseButtons.Left)
- {
- this.Visible = false;
- MoveControl.DrawDragBound(baseControl);
- ControlMove();
-
- }
- else
- {
- this.Visible = true;
- SetCursorShape(e.X, e.Y); //更新鼠标指针样式
- }
- }
- /// <summary>
- /// 鼠标弹起事件:让自定义的边框出现
- /// </summary>
- void FrameControl_MouseUp(object sender, MouseEventArgs e)
- {
- this.baseControl.Refresh(); //刷掉黑色边框
- this.Visible = true;
- CreateBounds();
- Draw();
- MoveControl.ClearFrameControl();
- MoveControl.AddFrameControl();
- }
- #endregion
- private void InitializeComponent()
- {
- this.SuspendLayout();
- //
- // FrameControl
- //
- this.Name = "FrameControl";
- this.Size = new System.Drawing.Size(165, 145);
- this.ResumeLayout(false);
- }
- }
- }
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